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Unreal Engine Project Initial Setup
Search plugin and editor keybindings setup

- Enable “Asset Search” Plugin
- Configure keybinds for asset search to [CTRL+SPACE]
Normally, when we change any editor keybinds, it is stored in
[EngineDirectory]\Engine\Saved\Config\WindowsEditor\EditorKeyBindings.ini
We need to create .ini file named: “DefaultEditorKeyBindings.ini” and store it under
[ProjectDirectory]\Config\DefaultEditorKeyBindings.ini
inside DefaultEditorKeyBindings.ini add lines below;
[UserDefinedChords]
UserDefinedChords=~OpenBracketQuote~BindingContext~Quote~:~Quote~AssetSearchCommands~Quote~,~Quote~CommandName~Quote~:~Quote~ViewAssetSearch~Quote~,~Quote~ChordIndex~Quote~:0,~Quote~Control~Quote~:true,~Quote~Alt~Quote~:false,~Quote~Shift~Quote~:false,~Quote~Command~Quote~:false,~Quote~Key~Quote~:~Quote~SpaceBar~QuoteCloseBracket~
.UserDefinedChords=~OpenBracketQuote~BindingContext~Quote~:~Quote~AssetSearchCommands~Quote~,~Quote~CommandName~Quote~:~Quote~ViewAssetSearch~Quote~,~Quote~ChordIndex~Quote~:1,~Quote~Control~Quote~:false,~Quote~Alt~Quote~:false,~Quote~Shift~Quote~:false,~Quote~Command~Quote~:false,~Quote~Key~Quote~:~Quote~None~QuoteCloseBracket~
Default Editor Settings
Create .ini file called “DefaultEditorPerProjectUserSettings.ini” under;
[ProjectDirectory]\Config\DefaultEditorPerProjectUserSettings.ini
inside DefaultEditorPerProjectUserSettings.ini add lines below;
[BlueprintSpawnNodes]
-Node=(Class=/Script/Engine.Actor:ReceiveBeginPlay Key=P Shift=false Ctrl=false Alt=false)
+Node=(Class=K2Node_CustomEvent Key=E Shift=false Ctrl=false Alt=false)
+Node=(Class=KismetSystemLibrary:PrintString Key=P Shift=false Ctrl=false Alt=false)
[/Script/UnrealEd.EditorStyleSettings]
AssetEditorOpenLocation=MainWindow
[/Script/GraphEditor.GraphEditorSettings]
DefaultCommentNodeTitleColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)
bShowCommentBubbleWhenZoomedOut=True
Enable Multi-Process Cook
in your project’s DefaultEditor.ini or your engine’s “BaseEditor.ini” add “CookProcessCount=8” on “[CookSettings]”
[CookSettings]
CookProcessCount=8